Waypoint.Context Class
Every waypoint belongs to a Context
. A Context
is a wrapper around a scrollable DOM element (or window
), and there is always only one Context
for any element. Contexts are only created for an element if a Waypoint is created with that element supplied as the context option. Because Waypoint
creation automatically drives Context
creation, you never need to instantiate this class directly. Instead, instances of this class should be retrieved through a waypoint's context property, or by using Waypoint.Context.findByElement.
Properties
The Context
plays a crucial role. It oversees the scroll
and resize
events for the element it represents and makes the necessary checks for which waypoints to trigger. As part of these duties, it keeps a few internal state properties, namely booleans used for event throttling and previous scroll positions. Besides those properties, let's look at others more useful to Waypoints users.
adapter
This property gives you the instance of the adapter wrapped around the DOM element of this context. Most Waypoints users should use the element property to access this element, but adapter
is useful for developers writing Waypoints extensions or scripts that are intended to be used across all the different framework builds of Waypoints.
element
This property gives you the underlying DOM element (or window
, in the default case) of the context.
waypoints
The waypoints
property is an object with two properties, horizontal
and vertical
. Each of those properties are themselves objects containing all the horizontal and vertical waypoints in the context respectively. The keys of those objects are a unique internal id assigned to a waypoint, and the values are the Waypoint
instances themselves. The whole object might look like this at any given time:
Let's look at the waypoints
property on the window
context for this page.